About Apeirophobia:
I finished Ape Out this morning. The style is incredible. That said, it lasted an hour and a half and I was tired of the gameplay about halfway through. That’s reflected in the price, but I was really hoping for it to be more fun to play. I found the level design to be frustrating pretty often as you’re heavily disincentivized from carrying enemies around (makes you REALLY slow, and they don’t take any more than 1-3 shots) which would help a lot when you turn a corner and find 8 enemies all aiming at you and no cover between them and you. Your only real options when this happens are: Walk all the way around them, or wait for them to come up to you and take them out as they turn the corner. Neither of these are fun ways to solve the problem, and this kind of situation I found b a lot. It also seems like a symptom of the random generation. So is it worth the $15? Maybe. The only real variation on the gameplay comes with new enemy types, so don’t expect anything more than what you’ve seen (aside from the style of course). It’s certainly not worth anything more than $15 in my opinion.After finishing this game, there are some takeaways. The game is incredibly short. The game is much worse on mnk than on controller (I had to play on both when my controller died). With that said, the game is incredibly fun. Each level adds new and fun mechanics. The game feels super intuitive on controller. You can take 3 hits until you die. Slamming people into walls feels super fun and the game is fast and simple, but also takes a bit of a slower approach with how vulnerable you are. Overall, a great indie game, but just a bit short.