About Arsenal:
Unlock new guns, kill demons, die, upgrade weapons, repeat As someone who doesn’t care much for arena shooters, i was happily surprised to watch the development of the game progress from its demo to its much more refined and polished product. Its a bit like devil daggers + Quake + Halo’s scoring skulls system. You fight through a arena killing purple robotic angels to score points that unlock player upgrades and weapons. This means the first 30mins are a bit slow as you go from fairly mundane weapons and speed. But its not long before you’re scalling walls, dueling a sword and shotgun all while avoiding deadly energy beams. I’d like some more levels and maybe a more complex scoring system, but for single man team project its good stuff! Fast-paced, fun, and (at times) frantic FPS that’s sure to get you hooked once you master the movement. The Critical mechanic, by far, is my favorite part of the game. The faster/more you move, the more damage you output; love that design choice. Whether you want to play a quick round in Classic mode. Or grind out lvls and weapons in Demon mode, I’m sure you’ll have a good time. The promise of upgradable and unlockable weapons as you try to survive the onslaught of angels and other enemies keeps you coming back for more.