About ARSENAL:

As someone who doesn’t care much for arena shooters, i was happily surprised to watch the development of the game progress from its demo to its much more refined and polished product. Its a bit like devil daggers + Quake + Halo’s scoring skulls system. You fight through a arena killing purple robotic angels to score points that unlock player upgrades and weapons. This means the first 30mins are a bit slow as you go from fairly mundane weapons and speed, but its not long before you’re scalling walls, dueling a sword and shotgun all while avoiding deadly energy beams. This is what Strafe should have been – my head exploded during first playthrough. It’s awesome. The second you start moving you know it’s gonna be fun – you can wall-jump up to ceiling, you move at 100mph and then you press shift… Guns are twitchy and their upgrades keep you coming back. Sound design is superb. Ridiculously addictive, like a small sandbox gauntlet for you to explore its every detail and intricacies. For me I had lots of fun just seeing the effects of every weapons critical attacks, how many hits it takes to hit enemies, how they react to attacks, etc

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