About Be Dead Forever Simulator:
Like many other asymmetricals, this game HAS potential, but it’s plagued with the typical issues and problems that most of these games start off with. Let’s start off talking about both the good and bad parts of this game. The game has atmosphere, looks great, and has a gameplay loop that once honed in with regular updates could be a polished piece of work. It looks like an Outlast multiplayer game, and feels as such. The animations are very indie, and I hope to see this stuff improved over time. Sound Design is okay, but REALLY should be looked at and improved (those survivor screams are very silly, better themed music, and more atmospheric sounds would really amp up the map more. The biggest problem with the gameplay loop right now that I’m seeing is the doctor’s mutation ability. It’s a very entrapping mechanic strategy wise, because as soon as he turns into the demon, everyone is pretty much forced to play dead, because it’s the only way to get rid of your heart beat, and then when you get back up, he’s still a demon for a few seconds afterward, so you’re pushed to keep your flash light out until he changes back. THIS needs to be fixed, because now your locking the player into a strategy where if they don’t follow it.. they’re gonna get killed off pretty quickly. I think there should be more options and more strategy around how you can play once the doctor turns demon, to make the game more interesting. I’ve played a lot of asymmetrical horror games, and this game’s success is gonna rely on the devs making quick updates, and making really good decisions with the game going forward. Dead by Daylight started off the same way to be honest. They had 1 killer in the beta, and not much going on with the game. But they quickly got out of beta, started adding a lot of content and patches (not all of them were good at first, but they were listening), and then as we all know at the 5 month mark, they released Michael Myers, and their game went from being a small ‘nothing’ game to something mainstream.