About Club Dj:
As an aside, this game has a hilarious (and probably unintentional?) mechanical joke in it which I will now spoil. As a rule, every action in the game that produces dialogue produces the SAME dialogue every time. When the main character is “In Love”, they are able to train longer without eating or sleeping. The main character gets the “in love” buff by talking to and buying presents for their love interest. When the buff is activated, the two characters have a repeating conversation where the girl says she’s happy but hopes the guy loves her more than fighting. Now, the buff only lasts 4 days, and, again, the buff makes it so you can train longer without stopping. So it has this hilarious effect where you only get “in love” to ignore the girl more. Then, later on, you move into (someone else’s) mansion and you can have your girlfriend move in with you. When that happens, she forever sits on a couch in the living room with the actual owner of the mansion and the price of gifts she accepts JUMPS CONSIDERABLY. THEN you use prize money from fights and movies to effectively BUY the “in love” from the girl so you don’t have to “waste time” talking to her. By the end of the game you’re so fabulously wealthy, you can lock yourself in the gym and eat infinite snacks, replacing the use of the girlfriend entirely. the mechanics of the game make the love interest mechanically identical with a vending machine once you become successful, and MAAAAN that’s either really clever game design, or game design so faithful to its inspiration it mechanics-as-metaphors its way into the same hollow love sub-plot. Amazing