About Dungeon Quest:
If you’re lazy like me, and you want to eat food AND play a turn based RPG at the same time, Quest of dungeons is perfect! I can munch on my beefy-5-layer burrito while simultaneously pointing and clicking on bad guys and collecting loot! Imagine the most generic dungeon crawler possible, and you’ve probably imagined something similar to Quest of Dungeons. A loot-hunt, a maze of randomly spawned rooms, baddies that drop gold, hooded merchants who will buy everything you have without question … Quest of Dungeons just might be a dungeon crawler in it’s purest form. This game accomplishes it’s intent save for a few exceptions: The bosses are slightly imbalanced throughout the game. On the first level, they will one-hit kill you, on the seventh, you will one-shot them from across the room. Somewhere in the middle you will encounter bosses at about the right level. The randomized levels have a chance of ruining your game. I finally made it to the last level on my third play-through, and what was immediately behind door #1? THE FINAL BOSS! I discovered later that the final floor has it’s own unique bad guys and rooms to explore. So beware, lest the final boss is at the foot of the stairs. The game is overly simple. The game throws at you ton food items that any experienced Roguelike player would expect them to serve a greater purpose aka hunger. Here, their only purpose is simply to (restore a bit of HP). They are basically just lesser Health Potion. Also, The only strategy involved with any character is to spam skills whenever they are available. There’s no wands of teleport or rings of polymorph to be found here. No fun silly deaths that you’d find in other roguelike eitheir. Here. Your deaths will be solely attributed to dying to a boss you shouldn’t have tackled yet. (But you had no way of knowing prior). Now I want you to picture this: You open a door, a boss appears a few square away. You use any skills available to prepare for the encounter such as Defense Skill and the Warrior’s Shout Skill that can stun an enemy for a long time. You manage to stun the boss, you go in for the kill, inexplicably miss thrice. Then the boss acts, he gets a critical hit. You took half you HP bar on that one crit. You get out of the boss room into the other square shaped room you came from, then walk in a circular motion around the room as the boss tails you the entire time without any way of actually hitting you, since nothing will ever come and block your path. You keep turning around the room for a solid 2 minute to replenish all your HP. Then go in for a hit, you hit the boss a few times and so does he, your HP are at critical. Which only means… More of the silly cat and mouse chase around the room until your HP bar is full again