About Festival Tycoon:
A small construction/management game that gave me a lot of joy in its current state for about 6.5 hours. Then I had basically seen everything there is to see right now. complete setup of the festiva (after your 1st festival you build everything with the money you made from your last festival), booking and organization of the bands and ticket prices and pre-sales. The actual festival, here you can no longer move or delete objects and have to watch the action. During your first festival you still have to micromanage a lot (cleaning toilets, instructing paramedics, restock stores, etc.), but as soon as you plan the second festival you have enough money for infrastructure and only have to roughly click in the right direction to get the right people to the right position (paramedics to injured people, security to rioters, etc.). Phase 1 is contemplative and really fun (if you like model building and appreciate games like Townscaper), Phase 2 is nice to look at, though the actual interaction isn’t really that exciting. There needs to be more to come, more systems, more random events, etc. to make this phase as worthwhile as the first. At the moment, people like to beat each other into a coma every now and then if you don’t send security fast enough, but that’s it for interesting random events right now. The pathfinding AI regularly freaks out when it has to go through narrow corridors, and the bumper car attraction currently behaves like a black hole that never lets a guest escape its orbit ever again. Other than that, though, the game is already surprisingly stable.