About Glory Kill Testing:
Really weak and primitive compared to Blade & Sorcery. There’s virtually no feedback from combat or hitting enemies, so you just swing until their health depletes to 0. Very little responsiveness in movement too, so you just slowly slide around. No body tracking support either. There are minimal physics in the world itself, contrary to what the description might make you think. Unlike Blade & Sorcery, you can’t grapple. People comparing this to Mount & Blade are being extremely disingenuous too; sure the campaign is loosely architected like it, but that’s it. It obviously lacks all of the polish, attention to detail, and depth. It is really addictive, and really fun. When you get your armies built it is like what, this is VR? and didn’t like one person make this? whoa lol. Literally was in a battle that had 300 ai (150 my army, 150 enemy) ppl including me in it. I rode horseback into battle with my lance leading my army, my horse got killed i fell to the ground, dropped the lance and pulled out my sword that was mastercrafted, threw my spear at someones face at the same time, ordered my men to guard and shieldwall, and we ran through the enemy while guarding arrows and spearing them through the shieldwall!I might have looked on this slightly more favourably when VR was first becoming a thing but I’m shocked at how bad the combat implementation in this is – it feels incredibly floaty and janky especially after playing other games with much better implementations. It’s very hard to reconcile the combat that’s actually in the game with what they’re trying to show off in the trailer, it feels very misleading.