About Hunter X Athena:
Pretty good metroidvania hindered by souls-like mechanics. If you like the “challenging” souls-like games with really light metroidvania exploration sure get it. If you are looking for something like Bloodstained or Aria of Sorrow maybe look somewhere else, this one’s gameplay is too souls-like. I would recommend it if you like getting 1 or 2 shotted, enemies attacking you with almost no startup, enemies auto correcting their attacks in the middle of you dodging them, not having invincibility frames after getting hit (meaning if an attack has multiple hits then you are 100% dead), parry time frame being too tight for it to be useful at all, dash not being invincible, you getting stuck inside the enemy model and viceversa making you or the enemy miss attacks, most bosses having multiple projectiles attacks that do in between 40% to 80% of your health that they love to spam making them almost bullet-hell like, enemies facing away from you turning around and attacking you almost immediately like they don’t even have a turning animation. There is probably more frustrating things in the game but you get the idea, it’s pretty obvious that this game main objective was being a souls-like first and a metroidvania second, but i really can’t see a good way that these two genres would work together without going full on one or the other. If they fixed all the problems i mentioned the game would be a pretty good souls-like, or if they took some of those mechanics out it would be a pretty good metroidvania, almost as good as something like Bloodstained.at this point i’m a bit tired of developers taking probably the worst aspect of the souls games to put in their games. It’s never the exploration, the build freedom, the music, the cool bosses, the characters, the lore or better said lore hunting in those games, it’s always the frustrating parts while forgetting that those are fine in souls because of everything else there motivating you to keep going.