About NO STOP Obby:
The unskippable dialogue gets old quickly, especially when it encourages you to be a completionist by prominently showing outlines of the trophies you don’t have yet. You’re expected to play through each level multiple times, and you’ll spend most of your time just waiting for the game to let you proceed. The idea was cool, but in practice I think it would’ve been much more enjoyable as a straight puzzle game without the angry/condescending narrator. The biggest and most obvious flaw is how this game does not change based on how you act. If you choose to do everything good like a good little school boy, the game will prevent you from continuing until you do everything the wrong way. I get how that’s the point of the game, but it really just makes you wonder why doing things the good way is even an option. They program and reward you for doing the good route, but none of it feels engaging.