About Old A Universal Time:
After finish EA in Sandrock, I return to the studios early roots in Portia. The lush landscape is more forgiving and the townsfolk are a bit kinder, but one thing holds true and its becoming the #1 workshop, making friends, and petting the dog. Portia is a complete game, but it shows the more unpolished roots that lead to the sequel. Much of your time is gonna be spent making carbon bars, a lot of your time is gonna be spent diving in ruins for tempered liquid, and a lot of the early game is a huge grind to ensure you kept 3-5 mats in stock. But the game shines in your relationships with the townsfolk and the writing. Its very cute and all the characters have charm to them. To me, this game could rival Stardew Valley and has the nostalia of the Harvest Moon series. If you enjoy farming games, this isnt it. Its 98% crafting, but its satisfying like those ASMR videos where the person is playing ukelele music over it.Crafting stations are unlocked randomly in 3 different tiers which the player is not informed of. All it asks is for the player to hand over data disks in quantities of 5, 10, and 20 but it never tells you that certain tech is only obtainable by offering a certain amount. This is made worse by the fact that the crafting station recipe you unlock is entirely based on RNG. So if you happen to pick up a commission which you don’t have the proper station for you are most likely going to auto-fail the quest because not only do you need to know the specific tier to try and unlock it, but you then also need to get lucky enough to get the proper station.