About Phantom Forces:
They’ve reverted the power system from movement abilities and have kept the health system in place as it is. This review is still negative however, because these changes are not conducive to the long term health of Phantom Abyss. While on the surface, starting at One Health and continuing to gain more via collecting the souls of phantoms along the way seems fun (And to be clear, it is), there is a glaring issue that has me concerned. First and foremost, the entry to difficulty is still insanely high for new players now. Where once you could have a few mistakes and continue to play, you’re now punished with your run being ended instantly by the lion’s share of the traps. This can be frustrating, but more important, it means if a new player enters a new temple, they are stuck. There are no health ups to be gained in way, shape, or form beyond blessings. In addition, the wording on the update is that this isn’t set in stone. They have admitted they plan to revisit these changes, which means this could easily be reverted back to how it was at any moment. Without a genuine, commitment from the team to keep the movement abilities outside of the Power System, I can’t recommend this product as I cannot trust they won’t go back to the disastrous system they had before the community rioted. And to be clear, I do not think the Power System as a concept isn’t viable. The idea of having limited use, high power abilities is exciting and interesting. HErein lies the first issue again: Gaining power back is via getting a blessing (A rare room in the middle of the floor that has a shrine in it, meaning you have to be stockpiling coins to get a blessing mid-run), Completing a floor (Which means you have only the bars you start with for the entire floor, turning your blessings into a limited-use item), or by collecting the souls of Phantoms.