About Shinden:
Shinden Auto Meditate Handsign Script Roblox Scripts There’s adequate enemy variety. Some of them just recklessly walk towards him and hurt by their touch. Others have swords or long necks (there are “demons”) or they shoot fireballs etc. The enemy AI, except for the reckless rushers, is a bit silly. They usually simply come close, then stand there waiting for you to act. Fine, the fireball ladies be sending their fireballs, but other foes are bizarrely passive-aggressive, just looming over there. Only if you move close enough will they start swinging their swords or necks or whatevers. You can usually block their strikes with the defense stance. Then if you swing at them before they have a chance to act, they’ll get stun-locked. Smashing attack then easily kills them, even with its slight knockback. Only groups are mildly dangerous. Because of the utterly mediocre combat, the core is actually in platforming. Ronin can double-jump, dash forward, and after-in-air-dash-mega-jump, effectively allowing triple-jumping. So that’s pretty lot of maneuverability. And you need it too, which is neat! There are spikes everywhere, some of them of the dreaded retracting-reappearing type. Darts are shot from the walls, and enemies spawn in groups to surround you at certain spots. Sounds adequately difficult? Well, it could be. But our dear noir protagonist can take so much beating (and maybe even regenerate?) that the spikes and darts (that only do a bit of damage) are quite harmless if you can avoid hitting too many (like six) in a row, in a single scene. It’s hard to assess your health exactly because the game’s missing a visible health bar or other indication of damage.