Overview Shing!:
Experience the most exciting and immersive beat-em-up combat system ever become a kickass ninja and slice some demons in style! Join a band of wisecracking warriors in a bloody adventure through the land of mythical monsters and mysterious machines. Play solo or with friends: 4 player local and online co-op Experience immersive and intuitive controls, or use classic “button mashing” technique: right analog stick controls your weapon giving you instant access to extensive moveset. With the alternative controls, you aim with the right stick, and mash buttons to perform attacks. Enjoy gameplay that never gets old: master the multilayered combat, overcome clever enemies and face epic bosses Experiment with freestyle combat system: mix and match combos, switch characters on the fly, and turn enemy abilities against them Shing! is a singleplayer and local co-op sidescrolling beat em’ up with a co-op lean, that has polished and flashy visuals utilizing a stylized aesthetic. It’s a charm and character powerhouse that goes in pretty heavy on the developers’ nerdy humourous style. The polish here hits a surprising level for such an indie offering, resulting in a total package that is low on rough edges and high on fun. That is, now. I say now because the tale of Shing! is a tale of two Shings. The trick, was the stick. Shing! was completely based around its “innovative” control scheme. This control scheme was to completely use the right stick to manipulate your character’s sword attacks. The developers held quite a lot of belief in this system, and the game was largely centred on it. The problem was, a good portion of the game’s players, myself among them, found it clumsy and tiresome. The effect this had on the game’s reception and momentum after launch was immediate and significant. And this is a shame, because the game had so much else good going for it. The visuals are top-notch for an indie offering. This is about as good as you can expect from a bona fide indie studio. They deploy a stylized cartoonish aesthetic with maximum execution. I never once found anything wanting in the game’s visual landscape. There’s good use of perspective and dynamic camera during storytelling, and at times the game sets up some truly beautiful vistas. If there is one area dragging on the game’s graphics, it might be the visuals of the enemies you fight. The production level must have weighed on the ability to make a large amount of enemy types as there aren’t that many. One model of enemy will get re-used with a different colour a little too much. It sticks out particularly because this is a genre where the enemies often ooze as much character as the protagonists. Even a few accents differentiating the colour-swapped baddies would have gone a long way here. Still, it is a minor gripe. Perhaps some might find the aesthetic choices for one of the female protagonists not to their taste or politics, but other options are quickly unlocked.
Shing! Free Download:
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂