About Slamming Simulator:
Slamming Simulator is a gravitational puzzler in the sense that the objects on the field slide to the side of the gravity. As a player you control which side of the board the gravity is pulling. It is basicaly a slider puzzle in 3D with some soothing music behind it. You have a target block and a goal tile and they have to be on top of eachother in order to complete the level. The puzzle can be solved in numerous ways but in order to get all the stars you need to find the solution with the least amount of moves (i.e. changes in gravity). It is currently in Early Access (EA) because the devs want to balance out the puzzles and they thought that EA would then be a good idea. It does mean the game is as good as it is going to get except for some tweaking in the puzzles. I did enjoy it somewhat. The game looks nice and it is quite satisfying to see the objects slide across and stuff but there is just not to much to it. Some of the puzzles can be really challenging but most can be solves very quickly. I struggled on 2 of the ~25 puzzles that I did. The game slowly tries to ease you into some of the obstacles that pop up but before it gets really tricky, the game moves on to the next stage with new objects and looses the dificulty. I hope this is what gets changes when it gets out of early access. That being said, I do recommend this game to anyone looking for some light puzzles to solve. Just do not expect to much of a challenge or hours worth of puzzling 🙂 If you would like to watch some actual gameplay, check out my video below of the first 2 chapters.