About Smashing Simulator X:
Playing through Smashing half dozen levels was a great time as I got to experiment with lots of the tools and weapons that we’ve been provided. My favorite moment was drawing swearwords with chalk on blackboards in the classroom before smashing all the things. This was in the new School Update which apparently released two whole months after launch. As for the comfort settings of the game, it was actually fairly easy for me – player locomotion worked mostly pretty well, though there is a need for a clearly reachable comfort settings menu. I did have a small issue with being disoriented when I first loaded into the game, mostly because the load screen looked so bizarre to me. Smashing Time plays great, even on my 1060 graphics card. Flipping tables, smashing glass bottles, shooting wall art, spray-painting all over the place, it felt really fun. This game is truly unique, as a product only the magic of VR and indie VR developers could bring us. I’m hoping to see more from this developer, as they’ve shown a lot of potential, hard work, and a style of humor that I appreciate.To be fair to ‘Smashing time’ the experience does what it needs to do (just about anyway). It gives you a handful of rooms filled with things to break and that is what you need to do. There is no goals, no real missions, just a lot of weapons to unlock by reaching various goals. Give the small price you are paying you do just about get what it is worth here. Yes, it’s glitchy as anything else I have played before it and no it is not exactly original, but it delivers a small amount of mindless fun for a small price and you can’t say fairer than that.