About Tower Of Misery:
Many of the comments here praise numerous aspects of the game and I won’t say that praise is undeserving, However, as a game, it is not as good as those reviews make it seem. The game play is shallow and gets old very fast, with even the more unique fights requiring the same strategies you’ll employ for the rest of the game. What you did on level 1 will work on level 6. Anyone who is familiar with RPGS will quickly discover each characters best combination of abilities and items and there will never be a need to change. Even when I faced enemies that healed from certain kinds of elemental damage I never felt the need to change up my abilities, and rarely changed my characters. I would also like to add that I played on the hardest difficulty and I did not find the game challenging, in fact I found it rather easy. This is not meant to come off as a boast, I am confident that any player who normally enjoys this sort of game, or RTS games, will not find a challenge. At best they will find tedious, and long drawn out fights that make the x2 speed option a mercy. The item system comes off as poorly thought out; you will constantly find items that are worse than what you already have. This is because there are so many variables and options per item, that finding a ring that gives you +5 armour is not worth swapping out for the ring you made yourself that boosts your mana, health, and attack speed.